Skills come from card combinations
Skills aren’t sold in the Shop. You forge them from how you combine cards in the Forge’s four groups.
A hero can have at most one Main Skill and one Support Skill. A Support Skill can trigger under certain conditions or be a small active ability. Either slot can be empty.

Chain damage: Heaven’s Chain Lightning
Lightning strikes one enemy, then jumps between nearby enemies. Where targets stand and how far apart they are affect its chance to spread.
It’s a different approach from putting all your damage into a single target.

Defense: Vengeance Shield
Shields the caster and reflects some of the damage they actually take. Damage absorbed by the shield is not reflected.
Read the conditions and limits, not just the skill’s name.

Support: Holy Resurrection Light
Heals nearby allies, removes harmful effects, and gives them a shield.
Protecting several teammates makes team composition matter beyond the damage numbers.

Closing the gap: Shadow Ambush Strike
Blinks behind the target, stuns them, and deals physical damage.
It changes the hero’s position and interrupts the target, rather than simply adding another hit.
What else can you explore?
The current skill set also includes pulls and knockbacks, lifesteal, burns, bleeds, ally rescues, and effects triggered at low health.
Some secret recipes link the Main Skill, the Support Skill and a Stats group to create an Ultimate. It replaces the Main Skill and can also change the final Support Skill, so review the result before saving your hero.
These examples introduce different approaches without revealing every recipe. There’s still room to discover things for yourself.
The game is in development. These guides describe the current game; the interface and balance may change.
