
Hit more than one enemy
Heaven’s Chain Lightning
Lightning strikes one enemy, then jumps between nearby enemies.

Card-crafting strategy · Auto battles
A card strategy game about choosing skills and building a team. Set up your squad, then watch them fight in a quick automatic battle.
Play when you feel like it. Take a few days off without falling behind.
5 classes · 30 heroes
There are no player or hero levels to grind. Spend your time on your build, rather than on chores to keep up.
Every day brings a new hand. Pick a class, then drag cards into groups to forge the skills and stats your idea needs.
Who holds the front? Who deals damage? Who supports? Find teammates who cover each other’s weaknesses.
Battles are automatic; there’s nothing to tap. Watch how your team works, then change the build if you feel like it.
Your class sets your basic role in the team. The cards you combine decide stats and skills.
IEvery class has several heroes to choose from. Heroes only change appearance, never stats or skills.
Skills come from how you combine cards: chain damage between enemies, raise a shield, heal allies, or blink behind a target. The skills you forge decide what your hero does for the team.

Hit more than one enemy
Lightning strikes one enemy, then jumps between nearby enemies.

Take hits and hit back
Shields the caster and reflects some of the damage they take. Damage absorbed by the shield is not reflected.

Keep your teammates alive
Heals nearby allies, removes harmful effects, and gives them a shield.

Close the gap
Blinks behind the target, stuns them, and deals physical damage.
Four examples from more than 50 skills, not counting the Ultimates hidden behind secret recipes. There’s also crowd control, lifesteal, burning, pulls and pushes, and many more combinations.
Daily Forge has no hero levels, gear, or star upgrades. Every hero is forged with the same card rules, and extra cards come from the same card pool everyone draws from.
Gems and VIP buy two things: new heroes, which only change how you look, and more options in the Forge, like rerolling your hand, adding a card, or seeing a hint. Those options all have daily limits.
Paying gives you more options. It doesn’t give you stats nobody else can forge.
A note from the person making it
I loved card games for the characters and team building. But over time, playing became about gacha pulls, upgrades, and saving resources for events. After work, another checklist was waiting for me.
I also played Dota, then Arena of Valor. I still love how tanks, damage dealers, and supports work together. These days, I have less time and slower hands. I wanted that same strategic fun at a more relaxed pace.
That’s why I’m making Daily Forge: combine cards, choose skills, build a team, and watch a quick battle. Keep going if you’re having fun. Take a break if life gets busy.
I want you to come back because you have an idea to try.
Not because you’re afraid a break will leave you behind.
No. Every day brings a new hand to try a new idea, that’s all. Skip a day and you miss that day’s hand, but you don’t lose levels or a streak, because the game has neither. Your saved heroes are still there.
No levels to grind or check-in streaks to keep. Take a few days off and come back when you want to play; your saved heroes are still there.
The random hand is the day’s puzzle: you adapt to what you get. The Shop does sell card boxes and rerolls, but extra cards are single-use with daily limits, and there are no levels, star upgrades, or gear to pour money into.
The game is in development for iOS and Android. There’s no release date yet.
When the game is out on iOS and Android, the official download links will be right here.
No release date yet.